如何使用unity mod manager(如何在unity中打开游戏窗口)
今天为大家介绍的内容是unity mod manager怎么用(unity怎么打开game窗口)下面跟着小编看看详细内容吧。
vmware虚拟机,丢失虚拟机文件
在使用Vmware时,我不小心删除了vmx文件,导致Vmware无法启动。经过网上查资料,找到了解决办法。
vmx只是Vmware文件的简单描述性文件,不包含任何实质性信息。这些信息主要包含在vmdk和vmxf文件中。
对于Ubuntu虚拟机,使用记事本创建一个空白文件,在其中输入以下内容并保存为ubuntu.vmx。 (加粗部分是需要修改的内容,包括vmdk文件的名称和vmxf的名称,如果找不到对应的文件,则删除这一行。)用vmware打开该文件即可。
另外,请注意Vmware的版本号。
#!/usr/bin/vmware
.encoding='GBK'
config.version='8'
virtualHW.version='11'
vcpu.hotadd='TRUE'
scsi0.present='真'
scsi0.virtualDev='lsilogic'
sata0.present='TRUE'
内存大小='2048'
mem.hotadd='TRUE'
scsi0:0.present='真'
scsi0:0.fileName='strongUbuntu_14.04_x64.vmdk/strong'
sata0:0.present='真'
sata0:0.fileName='自动检测'
sata0:0.deviceType='cdrom-raw'
sata0:1.present='真'
sata0:1.fileName='自动检测'
sata0:1.deviceType='cdrom-raw'
ethernet0.present='TRUE'
ethernet0.connectionType='nat'
ethernet0.virtualDev='e1000'
ethernet0.wakeOnPcktRcv='假'
ethernet0.addressType='生成'
usb.present='TRUE'
ehci.present='TRUE'
ehci.pciSlotNumber='35'
声音.present='TRUE'
sound.fileName='-1'
sound.autoDetect='TRUE'
mks.enable3d='TRUE'
Serial0.present='TRUE'
serial0.fileType='thinprint'
pciBridge0.present='TRUE'
pciBridge4.present='TRUE'
pciBridge4.virtualDev='pcieRootPort'
pciBridge4.functions='8'
pciBridge5.present='TRUE'
pciBridge5.virtualDev='pcieRootPort'
pciBridge5.functions='8'
pciBridge6.present='TRUE'
pciBridge6.virtualDev='pcieRootPort'
pciBridge6.functions='8'
pciBridge7.present='TRUE'
pciBridge7.virtualDev='pcieRootPort'
pciBridge7.functions='8'
vmci0.present='真'
hpet0.present='TRUE'
usb.vbluetooth.startConnected='TRUE'
displayName='strongUbuntu_14.04_x64/strong'
guestOS='ubuntu-64'
nvram='Ubuntu_14.04_x64.nvram'
virtualHW.productCompatibility='托管'
powerType.powerOff='软'
powerType.powerOn='软'
powerType.suspend='软'
powerType.reset='软'
ExtendedConfigFile='strongUbuntu_14.04_x64.vmxf/strong'
numvcpus='1'
gui.lastPoweredViewMode='全屏'
uuid.bios='564d-42fec9a347a7d61f'
uuid.location='564d-42fec9a347a7d61f'
replay.supported='FALSE'
重播.文件名=''
scsi0:0.redo=''
pciBridge0.pciSlotNumber='17'
pciBridge4.pciSlotNumber='21'
pciBridge5.pciSlotNumber='22'
pciBridge6.pciSlotNumber='23'
pciBridge7.pciSlotNumber='24'
scsi0.pciSlotNumber='16'
usb.pciSlotNumber='32'
ethernet0.pciSlotNumber='33'
sound.pciSlotNumber='34'
vmci0.pciSlotNumber='36'
sata0.pciSlotNumber='37'
ethernet0. generatedAddress='00:0c:29:a7:d6:1f'
ethernet0. generatedAddressOffset='0'
vmci0.id='1832996382'
vmotion.checkpointFBSize='134217728'
cleanShutdown='假'
软断电='假'
usb:1.speed='2'
usb:1.present='真'
usb:1.deviceType='集线器'
usb:1.port='1'
usb:1.parent='-1'
工具.syncTime='TRUE'
检查点.vmState=''
sata0:0.autoDetect='真'
sata0:1.autoDetect='TRUE'
工具.remindInstall='FALSE'
toolsInstallManager.updateCounter='6'
unity.wasCapable='FALSE'
sata0:0.startConnected='TRUE'
isolation.tools.hgfs.disable='TRUE'
SharedFolder0.present='TRUE'
SharedFolder0.enabled='TRUE'
SharedFolder0.readAccess='TRUE'
SharedFolder0.writeAccess='TRUE'
sharedFolder0.guestName='共享文件'
SharedFolder0.expiration='从不'
共享文件夹.maxNum='1'
annotation='strongUbuntu14.04/strong' 为了在strongWindow下使用Linux而专门安装的
migrate.hostlog='./strongUbuntu_14.04_x64-1a8f0660.hlog/strong'
监视器.phys_bits_used='42'
sata0:1.startConnected='假'
svga.autoDetect='FALSE'
svga.maxWidth='800'
svga.maxHeight='600'
svga.vramSize='134217728'
ethernet0.vnet='/dev/vmnet1'
usb.generic.autoconnect='FALSE'
Serial0.startConnected='FALSE'
vmotion.checkpointSVGAPrimarySize='134217728'
序列号1.present='FALSE'
floppy0.present='FALSE'
usb:0.present='真'
usb:0.deviceType='隐藏'
usb:0.port='0'
usb:0.parent='-1'
Windows 8虚拟机的vmx文件如下:#!/usr/bin/vmware
.encoding='UTF-8'
config.version='8'
virtualHW.version='11'
scsi0.present='真'
scsi0.virtualDev='lsisas1068'
sata0.present='TRUE'
内存大小='4096'
mem.hotadd='TRUE'
scsi0:0.present='真'
scsi0:0.fileName='Windows8x64.vmdk'
sata0:1.present='真'
sata0:1.fileName='自动检测'
sata0:1.deviceType='cdrom-raw'
ethernet0.present='TRUE'
ethernet0.connectionType='nat'
ethernet0.virtualDev='e1000e'
ethernet0.wakeOnPcktRcv='假'
ethernet0.addressType='生成'
usb.present='TRUE'
ehci.present='TRUE'
ehci.pciSlotNumber='34'
usb_xhci.present='TRUE'
声音.present='TRUE'
sound.virtualDev='hdaudio'
sound.fileName='-1'
sound.autoDetect='TRUE'
mks.enable3d='TRUE'
svga.graphicsMemoryKB='1048576'
Serial0.present='TRUE'
serial0.fileType='thinprint'
pciBridge0.present='TRUE'
pciBridge4.present='TRUE'
pciBridge4.virtualDev='pcieRootPort'
pciBridge4.functions='8'
pciBridge5.present='TRUE'
pciBridge5.virtualDev='pcieRootPort'
pciBridge5.functions='8'
pciBridge6.present='TRUE'
pciBridge6.virtualDev='pcieRootPort'
pciBridge6.functions='8'
pciBridge7.present='TRUE'
pciBridge7.virtualDev='pcieRootPort'
pciBridge7.functions='8'
vmci0.present='真'
hpet0.present='TRUE'
usb.vbluetooth.startConnected='TRUE'
Sensor.accelerometer='通过'
sensor.ambientLight='通过'
Sensor.compass='通过'
Sensor.gyrometer='通过'
sensor.inclinometer='通过'
Sensor.location='通过'
Sensor.orientation='通过'
显示名称='Windows8x64'
guestOS='windows8-64'
nvram='Windows8x64.nvram'
virtualHW.productCompatibility='托管'
powerType.powerOff='软'
powerType.powerOn='软'
powerType.suspend='软'
powerType.reset='软'
ExtendedConfigFile='Windows8x64.vmxf'
uuid.bios='564d6e33e3576e8d-e2f60860950ef167'
uuid.location='564d6e33e3576e8d-e2f60860950ef167'
replay.supported='FALSE'
重播.文件名=''
migrate.hostlog='./Windows8x64-fd08c667.hlog'
scsi0:0.redo=''
pciBridge0.pciSlotNumber='17'
pciBridge4.pciSlotNumber='21'
pciBridge5.pciSlotNumber='22'
pciBridge6.pciSlotNumber='23'
pciBridge7.pciSlotNumber='24'
scsi0.pciSlotNumber='160'
usb.pciSlotNumber='32'
ethernet0.pciSlotNumber='192'
sound.pciSlotNumber='33'
usb_xhci.pciSlotNumber='224'
vmci0.pciSlotNumber='35'
sata0.pciSlotNumber='36'
scsi0.sasWWID='50050563e3576e80'
ethernet0. generatedAddress='00:0C:29:0E:F1:67'
ethernet0. generatedAddressOffset='0'
vmci0.id='-353266240'
vm.genid=''
vm.genidX='-'
监视器.phys_bits_used='42'
vmotion.checkpointFBSize='4194304'
vmotion.checkpointSVGAPrimarySize='33554432'
cleanShutdown='真'
软断电='假'
usb_xhci:6.speed='2'
usb_xhci:6.present='真'
usb_xhci:6.deviceType='集线器'
usb_xhci:6.port='6'
usb_xhci:6.parent='-1'
usb_xhci:7.speed='4'
usb_xhci:7.present='真'
usb_xhci:7.deviceType='集线器'
usb_xhci:7.port='7'
usb_xhci:7.parent='-1'
sata0:1.autoDetect='TRUE'
工具.syncTime='FALSE'
检查点.vmState=''
toolsInstallManager.updateCounter='3'
svga.guestBackedPrimaryAware='TRUE'
unity.wasCapable='FALSE'
工具.remindInstall='FALSE'
gui.exitOnCLIHLT='TRUE'
gui.lastPoweredViewMode='全屏'
floppy0.present='FALSE'
sata0:1.startConnected='TRUE'
usb_xhci.autoConnect.device0=''
usb_xhci:4.present='真'
usb_xhci:4.deviceType='隐藏'
usb_xhci:4.port='4'
usb_xhci:4.parent='-1'
Unity5中多人游戏和网络模块UNet怎么用
目前,Unity在这方面还不是很成熟。可以用来制作局域网游戏,但不能用来开发网络游戏。
但方便局域网操作已经可以解决很多问题。
创建房间并加入游戏的代码非常简单。只需使用脚本继承NetworkManager即可。
如果你想在进入游戏后同步数据和收发消息,只需添加Command和ClientRpc属性即可。
最重要的是服务端和客户端是一套代码,非常容易维护。
所以可以得出结论,如果你的项目处于Demo阶段,你正在尝试开发一套网络同步代码。可以用实时Unet解决。它可以快速测试代码中的任何同步问题,并且只需一台计算机和一名程序员即可解决。
还可以模拟延迟效果,在测试时非常方便。
如果Unity未来能够解决独立服务器的问题,估计以后独立游戏的网络游戏还会有很多。
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